Google Unveils New Gaming Experience with WebGPU Technology on Chrome
Google recently made an announcement that the default setting in Chrome 113 will be WebGPU, which is an API that enables web applications to access a computer's graphics card. This update is expected to launch in about three weeks and will be available for devices running Windows with Direct3D 12 support, macOS, and ChromeOS systems that support Vulkan. WebGPU is designed to help developers create advanced graphics without having to write lengthy code. In addition, WebGPU has shown significant improvement in machine learning model inferences, with a reported increase of over three times. This is particularly encouraging as the use of generative AIs and large language models continues to grow.
Although services such as Bard and Bing don't take advantage of local hardware, WebGPU can be used for innovative machine learning applications. Google plans to offer further updates that will provide even greater potential for developers to create immersive web applications with advanced graphics capabilities. WebGPU has been under development since 2017, with Google continuously refining its features over time. While Chrome will have it enabled by default in the upcoming release, WebGPU will also be available on other popular browsers such as Firefox and Safari in the future. Additionally, Google has plans to expand its implementation to additional operating systems beyond Windows, macOS, and ChromeOS.